- Define 3-D modeling.
- Develop a learner’s mindset.
- Define creativity and characteristics of those individuals who display it.
- Identify parts of the Blender software interface.
- Identify and create new basic shapes in a 3-d environment.
- Identify basic components of a 3-D object: vertex, edge, & face
- View an object in 3-d from multiple vantage points.
- Efficiently navigate in a 3-D environment by panning, rotating, & zooming along the x, y, & z axis using GUI tools and hot keys.
- Distinguish between viewing modes.
- Distinguish between view port shading modes.
- Select 3-D objects and parts of objects in a multitude of ways.
- Manipulate object properties in 3-D space.
- Follow step-by-step directions.
- 3-D modeling
- Meta cognition
- Meshes: Plane, Cube, Circle, Sphere, Cylinder, Cone, Tarus
- Vertex, edge, face
- X-axis, Y-axis, Z-axis
- Pan, rotate, zoom
- Wire frame, Solid, Render
- Object Mode, Edit Mode, Sculpt Mode
- Box select, circle select, Lasso select
- 3-D views: top, bottom, left, right, camera
- 3-D property categories: World, Objects, Constraints, Modifiers, Materials, Textures, Particles, Physics