Particles
Particle systems are used to generate multiple instances of repeated items. They can be used to simulate hair, fur, grass, flames, smoke, clouds, or a variety of other repeated mesh.objects. See the user manual for specific instruction on particle systems.
The Particle Controls are located in the Properties panel:
Fire Tutorial
Quick Fire and Smoke in 3 minutes
Fire Node Set-up for Render View
another fire tutorial
How to fix fire not showing in render (Cycles)
Quick Fire and Smoke in 3 minutes
Fire Node Set-up for Render View
another fire tutorial
How to fix fire not showing in render (Cycles)
An Example to Practice: